Turn your video game concept into a complete development plan
You've got a great idea for a video game. You've played it in your head over and over, and you know that it would be a hit given half a chance. But how do you take your game from concept to creation?
For that, you'll need a design document, also known as a game bible, that describes every detail of your idea to the development team. Writing a design document is the single most important skill for a game designer to master. It's the number one way to show your game design talent to potential employers.
In this three-lesson course, you'll learn how to create an overview, a proposal, and a sample design document for your very own hot game concept. You'll learn how designers use formal documentation to develop a concept and pitch it to business managers and game development teams. You'll learn how to turn the glimmer of an idea into a document that details every aspect of the game—art, audio, programming, interface, and more.
This course is suitable not only for aspiring designers but also for anyone seeking to enter into a professional game industry environment. Veteran game designer Alex Jimenez will walk you through the ins and outs of pitches, proposals, and design docs, and share his tried-and-true rules of game development. In each exercise, you'll be challenged to flesh out your game concept, making it clear, convincing, and ready for production.